Skip to main content

Tavern Encounter Generator




The tavern has small lanterns on the rickety tables. There are faded tapestries hung all through the building depicting battles of long ago. The main room is made of small wood slats with a huge fireplace at one end. A pot of suspicious-smelling food is simmering above the fire. At one of the tables closest to the fire, three halflings sit nursing tankards of ale. Sitting with them is a huge Goliath that looks even more intimidating than the company he is keeping. He drinks nothing and sits with his arms crossed. His body is visible through the armor swirl with night black tattoos. The halflings are dressed in leaves, with twine twisted around their torsos, and their hair is long and knotted. They seem to be celebrating. The Goliath doesn’t seem amused. Four humans that are sitting near them keep glancing at the Goliath uncomfortably. The humans have plates of what looks like roasted rats sitting at their table. Their noses curl as they examine their food. A jubilant bright red kobold runs the bar. He makes his way through the tables stopping to talk to his patrons. His eyes flash menacingly when the humans question the fare he has provided. His smile grows large as the human talk so that his razor-sharp canines begin to show.



Lots of RPG Tabletop players visit every tavern in every town they come to. They mostly just talk to the barman or the tavern wench and then the party moves on. The tavern should be lively with lots of intriguing characters and exciting conversations. The Fates have provided a generator that will liven up that local tavern with just the click of a button.

Comments

Popular posts from this blog

The Butcher's Bible Vol. 1: Aberrations

  Available on Shard Tabletop Add 22 Aberration Items to Your Campaign! If butchered correctly, aberrations have parts and pieces that can be useful to an adventurer. In this book, those parts and pieces have been turned into items and contain the information necessary for your players to use them. Adding this book into a campaign will allow you to award your players with aberration parts and give them reasons to use those pesky tools they continue to carry around. These items can be placed in the loot section of aberrations to be awarded to your players after an encounter is completed. They can also be given to players directly when dealing with shopkeepers or other NPCs. This book contains items for: Aboleth Cloaker Chuul Gibbering Mouther Otyugh Simple Example: Aboleth Eye Jewelry Component Crafting material for the creation of Ring of Psychic Resistance with Expertise in Jeweler's Tools.

Haunted Forest Encounter Generator

They walk through the darkening forest. The bare branches are reaching towards them as they scramble through. The wind whistles through the trees and they hear faint words being spoken. They come to a bare patch of ground that is clear of bushes and brambles. Across the clearing is a crumpling ruin that looks quite ancient. Long-forgotten gods crumble at the entrance and the name of a long dead emperor is etched above the door. When they enter they hear scratching sounds. The walls are covered in unknown languages that could be invitations or warnings. Deeper into the winding ruins the scratching sounds become louder. Long dead humans begin to scramble toward them. The skin has fallen from their faces, their bodies are decaying, and they are covered in tattered shrouds. The monsters mouth soundless screams and begin to give chase.  Simply saying a forest is haunted is not enough. A DM must give details that pull their players into the scene so that they can picture smelling the trees a

Cults & Cultists Generator

In the derelict catacombs beneath the bustling city, a group of the city’s most elite meets. They are unidentifiable because each wears a velvet robe with a hood that descends over their faces. A hunched figure stands at the front. He sits atop the largest tomb openly disrespecting the dead that sleeps there. He addresses his congregation with a nasal voice. “You have been summoned here to discuss our current progress. There has not been enough violence to even consider you a part of this holy group. People in the streets outright defy the laws we have set forth. Even as you sit there, voices speak to me and those voices want the blood of the non-believers. You are to get rid of any monuments to the false gods that you come across. You will identify yourself to your fellow congregation by wearing a lily in your hair or on your lapel. If you do not follow these orders, woe is to you. We are here to end all who refuse to see that I alone am god.” The crypts are dark but as the old man sp