Skip to main content

The Wicked Rocks Mines

 


Available For Free On Shard Tabletop


“The Wicked Rocks Mine” is a 5e RPG tabletop adventure location that can be inserted into any type of adventuring campaign.

Combat challenge difficulty was determined with a party of 5th-level characters (4 players).

This is the first adventure in the Vifilyn series.

This module contains:
  • Roleplay: 30%
  • Exploration: 20%
  • Combat: 50%
Estimated Play Time: 3 to 5 Hours
Synopsis:
The dwarven village of Orin is small and obscure. It is run by the females of the village and is ruled by Queen Bodhma. Most of the traffic that passes through this tiny village does so due to the abundance of gems and gold coming from its one and only mine. Deemed "The Wicked Rocks" by the villagers, the mine is unstable and extremely dangerous.
Miners are going into the mine and not coming back out....screams can be heard echoing out of the cavernous maw of The Wicked Rocks...


Comments

Popular posts from this blog

The Butcher's Bible Vol. 1: Aberrations

  Available on Shard Tabletop Add 22 Aberration Items to Your Campaign! If butchered correctly, aberrations have parts and pieces that can be useful to an adventurer. In this book, those parts and pieces have been turned into items and contain the information necessary for your players to use them. Adding this book into a campaign will allow you to award your players with aberration parts and give them reasons to use those pesky tools they continue to carry around. These items can be placed in the loot section of aberrations to be awarded to your players after an encounter is completed. They can also be given to players directly when dealing with shopkeepers or other NPCs. This book contains items for: Aboleth Cloaker Chuul Gibbering Mouther Otyugh Simple Example: Aboleth Eye Jewelry Component Crafting material for the creation of Ring of Psychic Resistance with Expertise in Jeweler's Tools.

Haunted Forest Encounter Generator

They walk through the darkening forest. The bare branches are reaching towards them as they scramble through. The wind whistles through the trees and they hear faint words being spoken. They come to a bare patch of ground that is clear of bushes and brambles. Across the clearing is a crumpling ruin that looks quite ancient. Long-forgotten gods crumble at the entrance and the name of a long dead emperor is etched above the door. When they enter they hear scratching sounds. The walls are covered in unknown languages that could be invitations or warnings. Deeper into the winding ruins the scratching sounds become louder. Long dead humans begin to scramble toward them. The skin has fallen from their faces, their bodies are decaying, and they are covered in tattered shrouds. The monsters mouth soundless screams and begin to give chase.  Simply saying a forest is haunted is not enough. A DM must give details that pull their players into the scene so that they can picture smelling the tre...

A young brother and sister find an old door in their basement that wasn't there before....

  The discovery of an old door in the basement that wasn't there before sparks a multitude of potential narratives, each with its own blend of mystery, adventure, and the supernatural. Here's a creative direction one might take with such a premise: Under the dim basement light, a brother and sister stood before an ancient door that creaked with untold secrets. It was a peculiar thing, ornate and edged with strange symbols that seemed to dance in the shadows. The basement, their usual play haven, had transformed overnight into a chamber of mysteries. "Had this always been here?" the sister whispered, her voice barely above the sound of their synchronized heartbeats. Her fingers traced the cool, iron handle that felt like ice against the warmth of her palm. The brother, older by a year yet equally wide-eyed, shook his head. "No way. Dad would've noticed it when he put the Christmas decorations away, right?" He pushed his glasses up the bridge of his nose, ...