Skip to main content

What could be a good (and plausible) reason for a neutral evil character to become loyal to another character, without the alignment of self-interests?


 

It can be difficult for a Neutral Evil character to become truly loyal to another character without the alignment of self-interests, as their nature tends to be focused on achieving their own personal goals and desires. However, there are a few plausible scenarios that could lead to this type of loyalty:


1. A shared history or personal connection: If the Neutral Evil character has a shared history or personal connection with the other character, such as growing up together or going through a traumatic experience together, they may feel a strong sense of loyalty to them based on that bond.


2. A common enemy: If the Neutral Evil character and the other character have a common enemy that threatens both of their interests, they may form a temporary alliance that develops into a more genuine loyalty over time.


3. A powerful charismatic leader: If the other character is a charismatic leader who is able to inspire and manipulate the Neutral Evil character, they may develop a sense of loyalty to them based on their belief in the leader's cause or ideology.


4. Mutual benefit: If the other character is able to provide the Neutral Evil character with something they want or need, such as power, wealth, or information, they may become loyal to them in order to continue receiving those benefits.


Overall, it is important to remember that a Neutral Evil character is primarily motivated by their own self-interests, so any loyalty they develop is likely to be conditional and based on what the other character can offer them.

Comments

Popular posts from this blog

The Butcher's Bible Vol. 1: Aberrations

  Available on Shard Tabletop Add 22 Aberration Items to Your Campaign! If butchered correctly, aberrations have parts and pieces that can be useful to an adventurer. In this book, those parts and pieces have been turned into items and contain the information necessary for your players to use them. Adding this book into a campaign will allow you to award your players with aberration parts and give them reasons to use those pesky tools they continue to carry around. These items can be placed in the loot section of aberrations to be awarded to your players after an encounter is completed. They can also be given to players directly when dealing with shopkeepers or other NPCs. This book contains items for: Aboleth Cloaker Chuul Gibbering Mouther Otyugh Simple Example: Aboleth Eye Jewelry Component Crafting material for the creation of Ring of Psychic Resistance with Expertise in Jeweler's Tools.

Haunted Forest Encounter Generator

They walk through the darkening forest. The bare branches are reaching towards them as they scramble through. The wind whistles through the trees and they hear faint words being spoken. They come to a bare patch of ground that is clear of bushes and brambles. Across the clearing is a crumpling ruin that looks quite ancient. Long-forgotten gods crumble at the entrance and the name of a long dead emperor is etched above the door. When they enter they hear scratching sounds. The walls are covered in unknown languages that could be invitations or warnings. Deeper into the winding ruins the scratching sounds become louder. Long dead humans begin to scramble toward them. The skin has fallen from their faces, their bodies are decaying, and they are covered in tattered shrouds. The monsters mouth soundless screams and begin to give chase.  Simply saying a forest is haunted is not enough. A DM must give details that pull their players into the scene so that they can picture smelling the tre...

Cults & Cultists Generator

In the derelict catacombs beneath the bustling city, a group of the city’s most elite meets. They are unidentifiable because each wears a velvet robe with a hood that descends over their faces. A hunched figure stands at the front. He sits atop the largest tomb openly disrespecting the dead that sleeps there. He addresses his congregation with a nasal voice. “You have been summoned here to discuss our current progress. There has not been enough violence to even consider you a part of this holy group. People in the streets outright defy the laws we have set forth. Even as you sit there, voices speak to me and those voices want the blood of the non-believers. You are to get rid of any monuments to the false gods that you come across. You will identify yourself to your fellow congregation by wearing a lily in your hair or on your lapel. If you do not follow these orders, woe is to you. We are here to end all who refuse to see that I alone am god.” The crypts are dark but as the old man sp...